Shipping got real
Release automation, bundle naming, CI diagnostics, and Vercel deployments moved several projects from interesting to handoff-ready.
Field report for future agents
This is a pep-talk dump for Eben and the next wave of agents: recent GitHub and local work turned a wide field of games, tools, docs, and portfolio surfaces into something much more shippable.
Release automation, bundle naming, CI diagnostics, and Vercel deployments moved several projects from interesting to handoff-ready.
Quarker, WordGrouper, PuzzleLifeTogether docs, and the portfolio itself all gained public-facing surfaces.
Plans, docs, game decisions, and analysis pages turned working memory into durable project material.
AssaultFish and Dragon's Dive received modernization passes while preserving their identity.
Evidence table
Counts are from local Git history since April 1, 2026 in the active Linux-side SquidPony worktrees, refreshed after syncing the portfolio to production main.
Unity 6 assets, design docs, GitHub Pages docs hub, and puzzle library planning.
.NET MAUI release automation, Android build diagnostics, and versioned CI flow.
TeaVM web target, embeddable shell, reload-safe input, and cross-platform releases.
Starter games portal, five game seeds, and denser web lobby interaction work.
Live Next/Vercel portfolio, analytics, comic archive, WordGrouper subdomain routing.
Java 25/libGDX modernization, screenshots, release artifacts, animated GIF recording.
Modern Java release automation, Windows build resilience, and Dragon's Dive package naming.
Fresh Python project structure established and ready for the next pass.
flowchart LR Agent[Agent swarm and human direction] --> History[Git evidence since Apr 1] History --> Games[Playable games] History --> Tools[Useful tools] History --> Docs[Readable docs] History --> Releases[Release automation] Games --> Public[Public portfolio surface] Tools --> Public Docs --> Public Releases --> Public Public --> Next[Next agent starts warmer]
mindmap
root((Recent big wins))
Shipping muscle
Java 25 and libGDX refreshes
Cross-platform bundles
Vercel production deploys
GitHub Pages workflows
Playable surfaces
Quarker web shell
WordGrouper static artifact
AssaultFish recordings
PuzzleLife docs hub
Knowledge capture
Game design plans
Animation preview notes
Portfolio credits
Agent handoff guidance
Stewardship
Clean Linux worktrees
Windows archives identified
Release naming normalized
Build diagnostics improvedgantt title April-June 2026 Momentum Map dateFormat YYYY-MM-DD axisFormat %b %d section Foundation pintekker project seed :done, 2026-04-15, 1d Portfolio build and UX pass :done, 2026-05-08, 4d section Release Rails AssaultFish modernization :done, 2026-05-08, 2d Dragon's Dive packaging :done, 2026-05-09, 1d AstroTool CI and versioning :done, 2026-05-09, 1d section Web Surfaces Quarker web shell :done, 2026-05-12, 2d LudoSmith starter portal :done, 2026-05-13, 1d WordGrouper portfolio routing :done, 2026-05-31, 1d section Design Capture PuzzleLifeTogether docs and Unity 6 :done, 2026-05-26, 2d
# Pep Talk Dump
You are entering a workspace with momentum.
- 276 recent commits landed across the active Linux-side SquidPony repos.
- The work was not just code: it became builds, release bundles, GitHub Pages docs, Vercel deployments, and playable web surfaces.
- The pattern is clear: preserve the old magic, modernize the rails, then make the result easy to inspect.
## Agent Rule Of Thumb
When in doubt, make the next useful thing visible:
1. Run the local build or test path.
2. Capture the artifact or docs that prove the work.
3. Keep the deployment surface honest.
4. Leave the next agent a smaller mystery than you found.What the next agent should feel
The wins are practical: games run in more places, releases have clearer rails, docs explain more of the design, and the portfolio now acts like a living map. The best next move is to keep converting hidden project value into visible, testable, shareable surfaces.